It locks at certain FPS if your FPS falls bellow a threshold.įfs. Originally posted by Bilbo Laggins:That's just the way v-sync works in many, many games. The other way would be to lower your desktops refresh rate to something like 100hz - if your game never drops below 100 fps, you wont get pegged down to 60 fps for falling bellow 144. Of course, the way around this is to disable v-sync. This is very often the case with PC ports from console games, but is getting less and less common as consoles are beginning to unlock FPS from 30 and 60 fps. Many engines don't support v-sync with truely unlocked FPS, and go in these large evenly divisible increments. ![]() That's why your seeing this large jump in FPS, because it's snapping to a much lower FPS when your FPS drop a little under a higher threshold. Its also possible that it's only 30, 60 and max Hz - which means if your monitor is 144hz, and you fall below 144fps, you would get snapped back to 60fps. If it falls below 120, it will snap to 60. Sane Trilogy: Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. If your FPS falls below 144, it will snap to 120. Get five full games in one amazing package with the Crash Bandicoot Anniversary Bundle, to celebrate 25 years of marsupial mayhem. It locks at certain FPS if your FPS falls bellow a threshold.įor example, 30, 60, 120, and max hz - lets say 144. ![]() That's just the way v-sync works in many, many games.
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